math/big.Float.acc (field)

31 uses

	math/big (current package)
		float.go#L68: 	acc  Accuracy
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L202: 	z.acc = Exact
		float.go#L231: 	return x.acc
		float.go#L286: 		z.acc = makeAcc(z.neg)
		float.go#L293: 		z.acc = makeAcc(!z.neg)
		float.go#L404: 	z.acc = Exact
		float.go#L479: 		z.acc = makeAcc(inc != z.neg)
		float.go#L512: 	z.acc = Exact
		float.go#L559: 	z.acc = Exact
		float.go#L608: 	z.acc = Exact
		float.go#L642: 	z.acc = Exact
		float.go#L658: 	z.acc = Exact
		float.go#L685: 		z.acc = x.acc
		float.go#L937: 		return math.Float32frombits(sign | bexp | mant), r.acc
		float.go#L1057: 		return math.Float64frombits(sign | bexp | mant), r.acc
		float.go#L1306: 		z.acc = Exact
		float.go#L1484: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1494: 		z.acc = Exact
		float.go#L1502: 		z.acc = Exact
		float.go#L1551: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1561: 		z.acc = Exact
		float.go#L1569: 		z.acc = Exact
		float.go#L1608: 	z.acc = Exact
		float.go#L1653: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		floatmarsh.go#L46: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L84: 	z.acc = Accuracy((b>>3)&3) - 1
		sqrt.go#L49: 		z.acc = Exact