math/big.Float.acc (field)
31 uses
math/big (current package)
float.go#L68: acc Accuracy
float.go#L165: z.acc = Exact // optimistically assume no rounding is needed
float.go#L172: z.acc = makeAcc(z.neg)
float.go#L202: z.acc = Exact
float.go#L231: return x.acc
float.go#L286: z.acc = makeAcc(z.neg)
float.go#L293: z.acc = makeAcc(!z.neg)
float.go#L404: z.acc = Exact
float.go#L479: z.acc = makeAcc(inc != z.neg)
float.go#L512: z.acc = Exact
float.go#L559: z.acc = Exact
float.go#L608: z.acc = Exact
float.go#L642: z.acc = Exact
float.go#L658: z.acc = Exact
float.go#L685: z.acc = x.acc
float.go#L937: return math.Float32frombits(sign | bexp | mant), r.acc
float.go#L1057: return math.Float64frombits(sign | bexp | mant), r.acc
float.go#L1306: z.acc = Exact
float.go#L1484: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1494: z.acc = Exact
float.go#L1502: z.acc = Exact
float.go#L1551: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1561: z.acc = Exact
float.go#L1569: z.acc = Exact
float.go#L1608: z.acc = Exact
float.go#L1653: z.acc = Exact
floatconv.go#L66: z.acc = Exact
floatmarsh.go#L46: b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
floatmarsh.go#L84: z.acc = Accuracy((b>>3)&3) - 1
sqrt.go#L49: z.acc = Exact
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